•    Match Play vs. Money Games   

    Recently I had the pleasure of playing backgammon with a delightful retired couple at one of our regular group get-togethers.  They have played backgammon in several countries spanning a few decades.  They were very experienced players indeed!  As we sat down to play, I suggested that we play a five-point match in order to allow time for each player to play against every other player who showed up that night.  I was surprised to find that the concept of playing a match to a specific point score was totally foreign to my new friends.  As it turns out, they normally play the traditional open-ended “Money Game” style of backgammon and had not played the closed-ended “Match” that is more common in tournaments, online games, and even live over-the-board games where there is a group of players who all want to play with everybody else in the group.

    Traditionally, “normal” backgammon is a gambling game and the “points” equate to money won or lost.  When two people play a money game, the game may be open-ended in terms of points/money.  You might play for a specified amount of time, and then settle up the bets when the time runs out.  Or you might agree to play until one player is ahead by a specified point/dollar amount, and then end the game and settle up.  Like a Poker game, a backgammon money game can go on for a long time, depending on what the players have agreed to.  In this sense, a money game can be thought of as “open-ended.”

    Match play is more closed-ended, where the players agree to a specific number of points, and they play until one of the players has met or exceeded that score and is declared the “winner” of that match.  In a tournament, that winner would go on to the next “round” in the tournament, and the loser would be eliminated.  By limiting the number of points to a match — five points is common — the matches move along quickly and several “rounds” can be completed in order to declare an overall “winner” of the tournament in a reasonable amount of time.  The winner may win some kind of tournament prize.

    The doubling cube adds an important dimension to the game.  It forces you to really evaluate the strength of your position at various points during a game.  Used well, the doubling cube will help you to win more matches, or to win more money in a money game.  There are some important differences in how the doubling cube is played in a Money Game vs. a Match, and there are even some official rules that typically apply to one but not the other.  Some examples are:

    • Crawford Rule: This applies to match play, but not to money games.  Under this rule, when one player is one point away from winning the match, for the following one game only, the doubling cube may will not be used.   The reasoning for this is pretty simple: If you are only one point away from winning, you have nothing to gain by doubling the other player.  Similarly, if you have the lower score in the match and your opponent is one point away from winning, you would double automatically, because you have nothing to lose and everything to gain.  The Crawford Rule therefore requires the lower scoring player to win a game before being able to use the cube again.  The normal point multipliers of one point for a win, two points for a gammon and three points for a backgammon do still apply during the Crawford Game.
    • Automatic Doubles: This optional rule may apply to a money game, but not to match play.  Under this rule, when the players both roll the same number on the opening roll, the stakes are automatically doubled for that game, and the doubling cube is advanced to “2″ while remaining in the middle.  When players agree to use this optional rule, they also agree on how many automatic doubles will be applied to a game, typically specifying a maximum of one automatic double.
    • Jacoby Rule: This rule also only applies to money games, and states that gammons and backgammons are scored as a single game if neither player has offered the doubling cube during that play.  This is to discourage a player from prolonging a game by not offering the doubling cube because his lead is “too good” to double.
    • Beaver: This optional rule is often used in money games, but never in match play.  This rule says that a player who accepts the doubling cube may immediately redouble without waiting until it is his turn to do so, and still retain possession of the cube.   These additional doubles are called “Raccoon,” “Otter,” etc.

    In a money game, you are free to double your opponent before your turn anytime that you have possession of the cube.  But in a match game, it would be pointless to double your opponent when you are only one point away from winning the match.  Similarly if your opponent is a point away from winning the match, and it is the post-Crawford game, you should always double at your first opportunity.

    In a money game, each game is separate and you “settle” up your bets at the end of each game, or when you reach your agreed time/dollar limit.  The “winner” basically wins money.  In a match game, since you don’t play for money, the “winner” of the match basically just wins the match, or maybe some kind of prize.  Match play is more about the love of playing rather than being about winning money.

    This summarizes some of the key points that make Match Play different than Money Games.  To avoid confusion, it is important to always agree to which type of game you are playing at the start, and which rules/options will be used.  This keeps everyone “on the same page” and avoids misunderstandings.

  •    So Simple, It’s Complicated   

    Non-believers ask why I spend such a high percentage of my precious free time studying backgammon problems.  “It’s just a game with dice, right?”  The implication, of course, is that any game with dice must be determined predominately by luck, with skill coming in a distant second.  I’ve heard this tired trope so many times that I can barely stand to respond anymore, save for a shrug of the shoulders, and a mumbled reply something along the lines of “Would you like to play an 11-pointer for money?”  To the non-fanatic, a game that is so easy to learn cannot possibly go any deeper than racing your checkers around the board and hoping you roll more double sixes than your opponent.

    Allow me then the oppportunity to disabuse any beginners out there of this silly notion.  It turns out that upon closer examination, backgammon is in fact one of the more complex pursuits out there.  And this, in my opinion, is what makes it so beautiful.  The more you study, the more you realize how much more there is to learn.  Far from being frustrated by this discovery, I was inspired to play and study as much as my time allowed, so that I could find out how much more I didn’t know about this “simple” game.

    So how does one well-versed in the intricacies of backgammon respond to said non-believer other than challenging them to a longish match or a solid right cross to the temple?  Well, there are a number of things you could bring up that point to the incredible complexity of this great game.

    Ever rolled double ones during the middle game and played them absolutely “perfectly” according to the bots?  It turns out that rolling doubles is a kind of double-edged sword, enabling you to gain an advantage racing-wise, but also offering up an opportunity to blunder horribly.  Beginners tend to move most quickly when rolling doubles, perhaps energized by what they perceive to be a great roll.  But this is precisely the time when they should take the most time in moving their checkers, because the odds of them making a very bad move are highest.

    And what about that large cube in the middle of the board?  The advent of the doubling cube changed the entire nature of backgammon, adding a level of complexity unknown to previous generations.  Now, if one wishes to engage in match play, there are all kinds of things to consider before rolling the dice.  The position, the match score, the skill level of your opponent, even his/her mood all suddenly become relevant factors in your thinking.  Cube action alone could become one’s life work.

    Endgame bearoffs, when not played correctly (even wrong by tenths of a percentage point) can lead to huge changes in equity and turn a potential gammonish position into a losing one.  If your opponent has timed a backgame well enough, you have to know when to clear the rear checkers and when to leave spares, or else be in mortal danger.  And of course, by this time it’s likely you’ve turned the cube already, so you could be in the awkward position of having the cube whipped right back in your face – I’ve been there, it’s not pleasant.

    All of which is certainly not meant to discourage the beginner – quite the contrary.  I emphasize backgammon’s complexity in order to offer you a challenge to play and study , study and play, so that you can find out for yourself how wonderfully convoluted this game can be.  All humans crave escape at some point.  Haven’t you ever wanted to get so lost that finding your way back seemed beside the point?  Get lost in backgammon, and start playing/studying now.  And to all those chess and Go players who scoff at the idea of backgammon being anything other than a luckfest, I invite you to visit the OCBA every third Thursday of the month and find out for yourself!