“I’d rather be lucky than good.” — Lefty Gomez
I think of backgammon as similar to poker, in that it combines generous measures of luck and skill, and even a little bit of bluffing at times. That fact has some interesting ramifications that make the game both complex and unpredictable at times. For example, unlike in chess where strategy and skill rule the game, in backgammon on any given day, a complete beginner may beat a world-class expert. That is the nature of backgammon; with a few lucky rolls at a critical time, you can pin your opponent to the bar and practically coast to the finish line! Yes, dumb luck can prevail over skill, at least in the short run.
That luck sword tends to cut both ways though, and on average, you are about as likely to have “good” luck as you are to have “bad” luck. So, over the long haul, what makes some players better than others? Do they find some magical way to “get luckier” than the rest? Why is it that when we are winning, we perceive it as skill, but when the opponent is winning it is perceived as luck?
I think that game skill actually works to make you luckier in backgammon. That’s right, as we become more skillful players, we also become luckier players. A beginning player will tend to make very “safe” moves that avoid getting hit, but may result in checker positions that will be vulnerable on future rolls, or that are inflexible when trying to build new points. A more experienced player will be better able to evaluate the probabilities of success with more risky and aggressive moves. These moves often leave him more vulnerable to getting sent to the bar, but yield board positions that may offer much more versatility to take advantage of future rolls. So there is a potential risk vs. potential reward that must be assessed and understood.
When analyzing games with a computer tool such as GNU, it will rank possible moves according to the game “equity” they produce. Often times I find the move that I made was not the “best” move, at least according to GNU. In fact at times, GNU finds moves that I didn’t even consider, leaving me wondering “Why would GNU make that move?” Since the computer program has the ability to perform thousands (or even millions) of roll-out predictions, it tries to choose the move that has the highest probability of yielding the best “equity” going forward. Often that means making somewhat risky moves in order to cover more points that allow you more opportunities to block or capture your opponent on future rolls. There is always the chance that the risk won’t pay off, but the probability is that you will win more games.
Novice players tend to make more conservative moves that they view as “safe”, rather than risk getting sent to the bar, when possible. The expert player may at times leave open checkers scattered all over the board, in order to improve the probability of making a prime or capturing the opponent’s checkers. This tends to lead to more interesting games with a broader range of outcomes. That is, the expert player tends to win more games than the novice, but may also get gammoned (or even backgammoned) more often than the novice player.
So as you play, or as you analyze your games after the fact, be observant of where you might be able to make moves that position your checkers most effectively to take advantage of future rolls. One example might be where you get a high doubles (fives or sixes) roll. Normally considered to be “good” rolls for moving your checkers around the board quickly, they can be wasted if your checkers are all piled up on “safe” points that happen to be blocked by your opponent five (or six) points away. Some forethought might have prevented that inflexible checker positioning, giving you a better chance to take advantage of a fortuitous double-six roll.
Similarly, as you are approaching the point of moving your checkers into your home or “inner table” while you opponent still has anchor points there, think about how high doubles on your next roll would affect your positioning. Would double sixes force you to move checkers in such a way that you end up leaving blots open and vulnerable? This would be viewed as an “unlucky” roll, that could cost you the game if your opponent then hits your blots. Positioned a bit differently, that same double-six roll could be a very “lucky” roll that propels you to to an easy gammon. A little planning goes a long way to reducing that probability.






